Amygdalan Arm

Amygdalan Arm

Amygdalan Arm

The arm of a small Amygdala Great One.

Strictly speaking, the Amygdalan Arm is no trick weapon of
any sort, but certain madmen wield them like clubs.

Starts as a large, tough blunt weapon formed of bone, but
when extended, the hand quivers as if it were still alive.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
80 0 40 0 0 0 200
(Physical/Blunt/Arcane)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
17 9 - - C E - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
100 - - - -

Trick Transform

Club transforms by extending the limb, granting the weapon organic flailing attacks.

Availability

Found in the Hunter's Nightmare in the lair of the Blood Starved Beast, off the river of blood by the sinking house.

Purchase from the Bath Messengers in Hunter's Dream for 66,000 Blood Echoes after acquiring one.

Move Set

Notes

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Amygdalan Arm 80 - 40 - - C E - D 0 - - -
Amygdalan Arm +1 88 - 44 - - C E - D 1 Blood Stone Shard 3 200
Amygdalan Arm +2 96 - 48 - - B E - D 1 Blood Stone Shard 5 260
Amygdalan Arm +3 104 - 52 - - B E - D 2 Blood Stone Shard 8 300
Amygdalan Arm +4 112 - 56 - - B E - D 2 Twin Blood Stone Shards 3 360
Amygdalan Arm +5 120 - 60 - - B E - D 2 Twin Blood Stone Shards 5 400
Amygdalan Arm +6 128 - 64 - - B E - D 3 Twin Blood Stone Shards 8 440
Amygdalan Arm +7 136 - 68 - - B E - C 3 Blood Stone Chunk 3 500
Amygdalan Arm +8 144 - 72 - - B E - C 3 Blood Stone Chunk 5 540
Amygdalan Arm +9 152 - 76 - - A E - C 3 Blood Stone Chunk 8 600
Amygdalan Arm +10 160 - 80 - - A E - C 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Radial/Triangle


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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