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Amygdalan Arm |
The arm of a small Amygdala Great One. Strictly speaking, the Amygdalan Arm is no trick weapon of Starts as a large, tough blunt weapon formed of bone, but |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
80 | 0 | 40 | 0 | 0 | 0 | 200 |
(Physical/Blunt/Arcane) |
Special Attack | |||||||
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Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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17 | 9 | - | - | C | E | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
100 | - | - | - | - |
Trick Transform
Club transforms by extending the limb, granting the weapon organic flailing attacks.
Availability
Found in the Hunter's Nightmare in the lair of the Blood Starved Beast, off the river of blood by the sinking house.
Purchase from the Bath Messengers in Hunter's Dream for 66,000 Blood Echoes after acquiring one.
Move Set
Notes
- Empty Phantasm Shell, Fire Paper, and Bolt Paper effects cannot be applied to this weapon.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Amygdalan Arm | 80 | - | 40 | - | - | C | E | - | D | 0 | - | - | - |
Amygdalan Arm +1 | 88 | - | 44 | - | - | C | E | - | D | 1 | Blood Stone Shard | 3 | 200 |
Amygdalan Arm +2 | 96 | - | 48 | - | - | B | E | - | D | 1 | Blood Stone Shard | 5 | 260 |
Amygdalan Arm +3 | 104 | - | 52 | - | - | B | E | - | D | 2 | Blood Stone Shard | 8 | 300 |
Amygdalan Arm +4 | 112 | - | 56 | - | - | B | E | - | D | 2 | Twin Blood Stone Shards | 3 | 360 |
Amygdalan Arm +5 | 120 | - | 60 | - | - | B | E | - | D | 2 | Twin Blood Stone Shards | 5 | 400 |
Amygdalan Arm +6 | 128 | - | 64 | - | - | B | E | - | D | 3 | Twin Blood Stone Shards | 8 | 440 |
Amygdalan Arm +7 | 136 | - | 68 | - | - | B | E | - | C | 3 | Blood Stone Chunk | 3 | 500 |
Amygdalan Arm +8 | 144 | - | 72 | - | - | B | E | - | C | 3 | Blood Stone Chunk | 5 | 540 |
Amygdalan Arm +9 | 152 | - | 76 | - | - | A | E | - | C | 3 | Blood Stone Chunk | 8 | 600 |
Amygdalan Arm +10 | 160 | - | 80 | - | - | A | E | - | C | 3 | Blood Rock | 1 | 640 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.