Beast Claw |
|
Beastly weapon wielded by Irreverent Izzy. Crafted by chiseling the long bones of an undead darkbeast As flesh is flayed and blood is sprayed, the beast within |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
75 | 0 | 0 | 0 | 0 | 0 | 180 |
(Physical/Thrust) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
||||
0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
||||||
14 | 12 | - | - | D | E | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
Normal: 35 Trick: 52 |
- | - | - | - |
Trick Transform
Claw transformation releases a spurt of Beasthood and turns left hand into a beast's claw.
Availability
Found in Ailing Loran, Layer 2, in a treasure room found before the Layer 2 lamp.
Purchase from the Bath Messengers in the Hunter's Dream for 34,000 Blood Echoes after acquiring one. Can be made available if the player summons another player with a Beast Claw into the Hunter's Dream upon challenging Gehrman, the First Hunter.
Move Set
Notes
- Cannot use any Left Hand Weapons while the weapon is transformed. Instead, pressing L2 will use an attack that's available only while the weapon is transformed.
- Transforming the claw will put you into the Beasthood state, the same as as consuming a Beast Blood Pellet except without the 60 second duration, indicated by the light brown smoke effect coming off your character. This effect lasts until the weapon is transformed back or switched out.
- If you change the Beast Claw back with L1 or switch to a different weapon, the Beasthood meter and any Beasthood you've accumulated to that point will remain, but you'll no longer be able to build it up until you change the Beast Claw back or use a Beast Blood Pellet. The meter will constantly deplete until then, and you'll benefit from whatever damage boosts and defense drops you'd normally get until it runs out. This can be used to transfer your Beasthood bonuses to another, stronger weapon, like Ludwig's Holy Blade or the Kirkhammer.
- Every physical attack made while the weapon is transformed will fill your Beasthood gauge by a little bit, which increases the physical damage you deal with each attack but also increases the damage you take by an equal amount.
- Using Strong attacks (R2 and L2) will fill the meter faster than light attacks (R1).
- You can use a Beast Blood Pellet with a transformed Beast Claw but it grants no additional benefit and actually resets your Beasthood meter to zero when it wears off.
- It doesn't have a transforming attack from 1 claw to 2 claws.
Upgrades
Name | Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kirkhammer | 75 | - | - | - | - | D | E | - | D | 0 | - | - | - |
Kirkhammer +1 | 82 | - | - | - | - | D | E | - | D | 1 | Blood Stone Shard | 3 | - |
Kirkhammer +2 | 89 | - | - | - | - | D | E | - | D | 1 | Blood Stone Shard | 5 | - |
Kirkhammer +3 | 96 | - | - | - | - | D | E | - | D | 2 | Blood Stone Shard | 8 | - |
Kirkhammer +4 | 103 | - | - | - | - | D | E | - | D | 2 | Twin Blood Stone Shards | 3 | - |
Kirkhammer +5 | 110 | - | - | - | - | D | D | - | D | 2 | Twin Blood Stone Shards | 5 | - |
Kirkhammer +6 | 117 | - | - | - | - | D | D | - | D | 3 | Twin Blood Stone Shards | 8 | - |
Kirkhammer +7 | 124 | - | - | - | - | D | D | - | D | 3 | Blood Stone Chunk | 3 | - |
Kirkhammer +8 | 131 | - | - | - | - | C | D | - | D | 3 | Blood Stone Chunk | 5 | - |
Kirkhammer +9 | 138 | - | - | - | - | C | D | - | D | 3 | Blood Stone Chunk | 8 | - |
Kirkhammer +10 | 150 | - | - | - | - | C | D | - | D | 3 | Blood Rock | 1 |
Blood Gem Imprints
Weapon Properties
- - Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.