Beasthunter Saif

Beasthunter Saif

Beasthunter Saif

A trick weapon used by the old hunters.

A second blade is found inside the curve of the main one. In
its initial form, the saif can be wielded like a long curved
sword, but when transformed, its blade is contracted,
allowing for quick, repeated stabs.

Although this trick weapon allows for adaptive combat, it
was later replaced by saws and similar weapons that were
more effective at disposing of beasts.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
90 0 0 0 0 0 200
(Physical/Blunt/Thrust)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
9 11 - - E D - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
50 - - - -

Trick Transform

Saif transforms by folding back into a hand blade.

Availability

Found in Hunter's Nightmare.

Purchase from the Bath Messengers in Hunter's Dream for 16,000 Blood Echoes after acquiring one.

Move Set

Notes

  • Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
    • Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
    • Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
    • Physical, Blunt, and Thrust primary attacks will be removed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Beasthunter Saif 90 - - - - E D - D 0 - - -
Beasthunter Saif +1 99 - - - - E D - D 1 Blood Stone Shard 3 240
Beasthunter Saif +2 108 - - - - E D - D 1 Blood Stone Shard 5 280
Beasthunter Saif +3 117 - - - - E D - D 2 Blood Stone Shard 8 340
Beasthunter Saif +4 126 - - - - E D - D 2 Twin Blood Stone Shards 3 400
Beasthunter Saif +5 135 - - - - E C - D 2 Twin Blood Stone Shards 5 460
Beasthunter Saif +6 144 - - - - E C - D 3 Twin Blood Stone Shards 8 500
Beasthunter Saif +7 153 - - - - E C - D 3 Blood Stone Chunk 3 560
Beasthunter Saif +8 162 - - - - E C - D 3 Blood Stone Chunk 5 620
Beasthunter Saif +9 171 - - - - E B - D 3 Blood Stone Chunk 8 660
Beasthunter Saif +10 180 - - - - D B - C 3 Blood Rock 1 720

Blood Gem Imprints

Radial/Radial/Waning


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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