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Beasthunter Saif |
A trick weapon used by the old hunters. A second blade is found inside the curve of the main one. In Although this trick weapon allows for adaptive combat, it |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
90 | 0 | 0 | 0 | 0 | 0 | 200 |
(Physical/Blunt/Thrust) |
Special Attack | |||||||
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Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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9 | 11 | - | - | E | D | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
50 | - | - | - | - |
Trick Transform
Saif transforms by folding back into a hand blade.
Availability
Found in Hunter's Nightmare.
Purchase from the Bath Messengers in Hunter's Dream for 16,000 Blood Echoes after acquiring one.
Move Set
Notes
- Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
- Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
- Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
- Physical, Blunt, and Thrust primary attacks will be removed.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Beasthunter Saif | 90 | - | - | - | - | E | D | - | D | 0 | - | - | - |
Beasthunter Saif +1 | 99 | - | - | - | - | E | D | - | D | 1 | Blood Stone Shard | 3 | 240 |
Beasthunter Saif +2 | 108 | - | - | - | - | E | D | - | D | 1 | Blood Stone Shard | 5 | 280 |
Beasthunter Saif +3 | 117 | - | - | - | - | E | D | - | D | 2 | Blood Stone Shard | 8 | 340 |
Beasthunter Saif +4 | 126 | - | - | - | - | E | D | - | D | 2 | Twin Blood Stone Shards | 3 | 400 |
Beasthunter Saif +5 | 135 | - | - | - | - | E | C | - | D | 2 | Twin Blood Stone Shards | 5 | 460 |
Beasthunter Saif +6 | 144 | - | - | - | - | E | C | - | D | 3 | Twin Blood Stone Shards | 8 | 500 |
Beasthunter Saif +7 | 153 | - | - | - | - | E | C | - | D | 3 | Blood Stone Chunk | 3 | 560 |
Beasthunter Saif +8 | 162 | - | - | - | - | E | C | - | D | 3 | Blood Stone Chunk | 5 | 620 |
Beasthunter Saif +9 | 171 | - | - | - | - | E | B | - | D | 3 | Blood Stone Chunk | 8 | 660 |
Beasthunter Saif +10 | 180 | - | - | - | - | D | B | - | C | 3 | Blood Rock | 1 | 720 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.