Blade of Mercy

Blade of Mercy

Blade of Mercy

A special trick weapon passed down among
hunters of hunters. One of the oldest weapons
of the workshop.

Splits into two when activated. The weapon's
warped blades are forged with siderite, a rare mineral
of the heavens. Most effective swift attacks,
such as after a quick-stepping.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
60 0 30 0 0 0 200
(Physical/Thrust/Arcane)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
7 11 - - - C - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
40 - - - -

Trick Transform

Warped blade transforms by splitting into two smaller blades.

Availability

Purchase from Bath Messengers for 40,000 Blood Echoes after acquiring the Crow Hunter Badge.

Move Set

Notes

  • Cannot use any Left Hand Weapons while the weapon is transformed. Instead, pressing L2 will use an attack that's available only while the weapon is transformed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Burial Blade 60 - 30 - - - C - D 0 - - -
Burial Blade +1 66 - 33 - - - B - D 1 Blood Stone Shard 3 200
Burial Blade +2 72 - 36 - - - B - D 1 Blood Stone Shard 5 260
Burial Blade +3 78 - 39 - - - B - D 2 Blood Stone Shard 8 300
Burial Blade +4 84 - 42 - - - B - D 2 Twin Blood Stone Shards 3 360
Burial Blade +5 90 - 45 - - - A - C 2 Twin Blood Stone Shards 5 400
Burial Blade +6 96 - 48 - - - A - C 3 Twin Blood Stone Shards 8 440
Burial Blade +7 102 - 51 - - - A - C 3 Blood Stone Chunk 3 500
Burial Blade +8 108 - 54 - - - A - C 3 Blood Stone Chunk 5 540
Burial Blade +9 114 - 57 - - - A - B 3 Blood Stone Chunk 8 600
Burial Blade +10 120 - 60 - - - S - B 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Triangle/Radial


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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