Bloodletter

Bloodletter

Bloodletter

The demented hunter weapon brandished by Brador, the
Healing Church assassin.

The Bloodletter assumes its true and terrifying form after it
draws upon blood from the inner reaches of one's body and
soul.

This is the only effective means of expelling tainted blood, or
so Brador, isolated in his cell, continued to believe.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
90 90 0 0 0 0 270
(Physical/Blunt/Thrust/Blood)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
14 6 16 - C - B D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
80 - - - -

Trick Transform

Weapon transformation draws blood from wielder to create new appendages, using Blood to reinforce attacks.

Availability

Found in the Hunter's Nightmare. Slay Brador in his cell, near the Corpse Pile lamp. Requires the Basement Inner Cell Key.

Purchase from the Bath Messengers in the Hunter's Dream for 44,000 Blood Echoes after acquiring one.

Move Set

Notes

  • Though this weapon inherits Blood properties in its Trick form, it cannot stagger enemies.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Bloodletter 90 90 - - - C - B D 0 - - -
Bloodletter +1 99 99 - - - C - B D 1 Blood Stone Shard 3 200
Bloodletter +2 108 108 - - - B - B D 1 Blood Stone Shard 5 260
Bloodletter +3 117 117 - - - B - B D 2 Blood Stone Shard 8 300
Bloodletter +4 126 126 - - - B - A D 2 Twin Blood Stone Shards 3 360
Bloodletter +5 135 135 - - - B - A D 2 Twin Blood Stone Shards 5 400
Bloodletter +6 144 144 - - - B - A D 3 Twin Blood Stone Shards 8 440
Bloodletter +7 153 153 - - - A - A D 3 Blood Stone Chunk 3 500
Bloodletter +8 162 162 - - - A - A D 3 Blood Stone Chunk 5 540
Bloodletter +9 171 171 - - - A - A D 3 Blood Stone Chunk 8 600
Bloodletter +10 180 180 - - - A - S C 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Radial/Triangle


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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