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Bloodletter |
The demented hunter weapon brandished by Brador, the The Bloodletter assumes its true and terrifying form after it This is the only effective means of expelling tainted blood, or |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
90 | 90 | 0 | 0 | 0 | 0 | 270 |
(Physical/Blunt/Thrust/Blood) |
Special Attack | |||||||
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Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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14 | 6 | 16 | - | C | - | B | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
80 | - | - | - | - |
Trick Transform
Weapon transformation draws blood from wielder to create new appendages, using Blood to reinforce attacks.
Availability
Found in the Hunter's Nightmare. Slay Brador in his cell, near the Corpse Pile lamp. Requires the Basement Inner Cell Key.
Purchase from the Bath Messengers in the Hunter's Dream for 44,000 Blood Echoes after acquiring one.
Move Set
Notes
- Though this weapon inherits Blood properties in its Trick form, it cannot stagger enemies.
- Empty Phantasm Shell, Fire Paper, and Bolt Paper effects cannot be applied to this weapon.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Bloodletter | 90 | 90 | - | - | - | C | - | B | D | 0 | - | - | - |
Bloodletter +1 | 99 | 99 | - | - | - | C | - | B | D | 1 | Blood Stone Shard | 3 | 200 |
Bloodletter +2 | 108 | 108 | - | - | - | B | - | B | D | 1 | Blood Stone Shard | 5 | 260 |
Bloodletter +3 | 117 | 117 | - | - | - | B | - | B | D | 2 | Blood Stone Shard | 8 | 300 |
Bloodletter +4 | 126 | 126 | - | - | - | B | - | A | D | 2 | Twin Blood Stone Shards | 3 | 360 |
Bloodletter +5 | 135 | 135 | - | - | - | B | - | A | D | 2 | Twin Blood Stone Shards | 5 | 400 |
Bloodletter +6 | 144 | 144 | - | - | - | B | - | A | D | 3 | Twin Blood Stone Shards | 8 | 440 |
Bloodletter +7 | 153 | 153 | - | - | - | A | - | A | D | 3 | Blood Stone Chunk | 3 | 500 |
Bloodletter +8 | 162 | 162 | - | - | - | A | - | A | D | 3 | Blood Stone Chunk | 5 | 540 |
Bloodletter +9 | 171 | 171 | - | - | - | A | - | A | D | 3 | Blood Stone Chunk | 8 | 600 |
Bloodletter +10 | 180 | 180 | - | - | - | A | - | S | C | 3 | Blood Rock | 1 | 640 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.