Boom Hammer

Boom Hammer

Boom Hammer

A trick weapon used by the old hunters, and crafted by the
workshop heretics, the Powder Kegs.

A giant hammer equipped with a miniature furnace. When
ignited and fired, it emits a volley of flame that explodes
furiously upon impact.

Crush the beasts, then burn them - the brute simplicity of the
Boom Hammer was favored by hunters with an acute
distaste for beasts.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
90 0 0 60 0 0 100
(Physical/Blunt/Fire)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
14 8 - - C E - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
65 - - - -

Trick Transform

Weapon transformation ignites and fires the furnace, emitting Fire with attacks.

Availability

Found in Hunter's Nightmare inside in the house sinking into the bloody river.

Purchase from Bath Messengers in Hunter's Dream for 28,000 Blood Echoes after acquiring one.

Move Set

Notes

  • Attacks only gain Fire properties while the Trick form is active (while the furnace burns).

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Boom Hammer 90 - - 60 - C E - D 0 - - -
Boom Hammer +1 99 - - 66 - C E - D 1 Blood Stone Shard 3 260
Boom Hammer +2 108 - - 72 - B E - D 1 Blood Stone Shard 5 320
Boom Hammer +3 117 - - 78 - B E - D 2 Blood Stone Shard 8 380
Boom Hammer +4 126 - - 84 - B E - D 2 Twin Blood Stone Shards 3 440
Boom Hammer +5 135 - - 90 - B E - D 2 Twin Blood Stone Shards 5 500
Boom Hammer +6 144 - - 96 - B E - D 3 Twin Blood Stone Shards 8 560
Boom Hammer +7 153 - - 102 - B E - C 3 Blood Stone Chunk 3 620
Boom Hammer +8 162 - - 108 - B E - C 3 Blood Stone Chunk 5 680
Boom Hammer +9 171 - - 114 - A E - C 3 Blood Stone Chunk 8 740
Boom Hammer +10 180 - - 120 - A E - C 3 Blood Rock 1 800

Blood Gem Imprints

Radial/Waning/Radial


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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