Boom Hammer |
|
A trick weapon used by the old hunters, and crafted by the A giant hammer equipped with a miniature furnace. When Crush the beasts, then burn them - the brute simplicity of the |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
90 | 0 | 0 | 60 | 0 | 0 | 100 |
(Physical/Blunt/Fire) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
||||
0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
||||||
14 | 8 | - | - | C | E | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
65 | - | - | - | - |
Trick Transform
Weapon transformation ignites and fires the furnace, emitting Fire with attacks.
Availability
Found in Hunter's Nightmare inside in the house sinking into the bloody river.
Purchase from Bath Messengers in Hunter's Dream for 28,000 Blood Echoes after acquiring one.
Move Set
Notes
- Attacks only gain Fire properties while the Trick form is active (while the furnace burns).
- Empty Phantasm Shell, Fire Paper, and Bolt Paper effects cannot be applied to this weapon.
Upgrades
Name | Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boom Hammer | 90 | - | - | 60 | - | C | E | - | D | 0 | - | - | - |
Boom Hammer +1 | 99 | - | - | 66 | - | C | E | - | D | 1 | Blood Stone Shard | 3 | 260 |
Boom Hammer +2 | 108 | - | - | 72 | - | B | E | - | D | 1 | Blood Stone Shard | 5 | 320 |
Boom Hammer +3 | 117 | - | - | 78 | - | B | E | - | D | 2 | Blood Stone Shard | 8 | 380 |
Boom Hammer +4 | 126 | - | - | 84 | - | B | E | - | D | 2 | Twin Blood Stone Shards | 3 | 440 |
Boom Hammer +5 | 135 | - | - | 90 | - | B | E | - | D | 2 | Twin Blood Stone Shards | 5 | 500 |
Boom Hammer +6 | 144 | - | - | 96 | - | B | E | - | D | 3 | Twin Blood Stone Shards | 8 | 560 |
Boom Hammer +7 | 153 | - | - | 102 | - | B | E | - | C | 3 | Blood Stone Chunk | 3 | 620 |
Boom Hammer +8 | 162 | - | - | 108 | - | B | E | - | C | 3 | Blood Stone Chunk | 5 | 680 |
Boom Hammer +9 | 171 | - | - | 114 | - | A | E | - | C | 3 | Blood Stone Chunk | 8 | 740 |
Boom Hammer +10 | 180 | - | - | 120 | - | A | E | - | C | 3 | Blood Rock | 1 | 800 |
Blood Gem Imprints
Weapon Properties
- - Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.