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Chikage |
Foreign-made weapon wielded by the royal guards who When the intricate, rippled engraving that spans the However, the rite eats away at the wielder's very essence. |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
92 | 92 | 0 | 0 | 0 | 0 | 120 |
(Physical/Thrust/Blood) |
Special Attack | |||||||
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Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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10 | 14 | 12 | - | E | D | C | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
60 | - | - | - | - |
Trick Transform
Blade transformation coats the blade in wielder's blood, applying Blood to attacks and draining HP.
Availability
Purchase from Bath Messengers in Hunter's Dream for 50,000 Blood Echoes after acquiring the Cainhurst Badge.
Move Set
Notes
- Drains 0.8% of total HP every second while the weapon is in Trick form.
- Loss cannot be regained via Rally.
- All attacks in Trick form will scale with Bloodtinge.
- Strength and Skill scaling are ignored for attacks.
- Physical and Thrust attack numbers are ignored, though their properties still apply.
This is only noticeable/helpful when striking certain enemies weak to Thrust attacks. - Though attacks inherit the Blood property, attacks cannot cause enemies to stagger.
- Cannot use any Left Hand Weapons while using the weapon in Trick form.
- Pressing L2 will execute unique attacks (see Move Set for details).
- Empty Phantasm Shell, Fire Paper, and Bolt Paper effects cannot be applied to this weapon.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Chikage | 92 | 92 | - | - | - | E | D | C | D | 0 | - | - | - |
Chikage +1 | 101 | 101 | - | - | - | E | D | B | D | 1 | Blood Stone Shard | 3 | 200 |
Chikage +2 | 110 | 110 | - | - | - | E | D | B | D | 1 | Blood Stone Shard | 5 | 260 |
Chikage +3 | 119 | 119 | - | - | - | E | D | B | D | 2 | Blood Stone Shard | 8 | 300 |
Chikage +4 | 128 | 128 | - | - | - | E | C | A | D | 2 | Twin Blood Stone Shards | 3 | 360 |
Chikage +5 | 137 | 137 | - | - | - | E | C | A | D | 2 | Twin Blood Stone Shards | 5 | 400 |
Chikage +6 | 146 | 146 | - | - | - | E | C | A | D | 3 | Twin Blood Stone Shards | 8 | 440 |
Chikage +7 | 155 | 155 | - | - | - | E | C | A | D | 3 | Blood Stone Chunk | 3 | 500 |
Chikage +8 | 164 | 164 | - | - | - | E | C | A | D | 3 | Blood Stone Chunk | 5 | 540 |
Chikage +9 | 173 | 173 | - | - | - | E | C | A | D | 3 | Blood Stone Chunk | 8 | 600 |
Chikage +10 | 184 | 184 | - | - | - | E | B | S | D | 3 | Blood Rock | 1 | 640 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.