Church Pick

Church Pick

Church Pick

One of the old trick weapons of the Healing Church, a
hunting weapon formed from one of the giant picks that
appear in old beast tales.

The Church Pick initially serves as a large sword, but when
transformed, functions as an extended war pick. In spite of
its origins, it is a highly practical weapon.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
88 0 0 0 0 0 250
(Physical/Thrust)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
9 14 - - E D - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
80 Righteous & Serrated 20% Righteous & Serrated 20%

Trick Transform

Large sword transforms into extended war pick.

Availability

Found in the Hunter's Nightmare. One of the locked cells in the tunnel after the Corpse Pile lamp has a Yahar'gul Hunter imprisoned within who both uses and drops the weapon. After obtaining the Underground Cell Key, you can slay the hunter to collect the weapon.

Purchase from the Bath Messengers in Hunter's Dream for 16,000 Blood Echoes after acquiring one.

Move Set

Notes

  • Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
    • Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
    • Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
    • Physical, Blunt, and Thrust primary attacks will be removed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Church Pick 88 - - - - E D - D 0 - - -
Church Pick +1 96 - - - - E D - D 1 Blood Stone Shard 3 240
Church Pick +2 104 - - - - E C - D 1 Blood Stone Shard 5 280
Church Pick +3 112 - - - - E C - D 2 Blood Stone Shard 8 340
Church Pick +4 120 - - - - E C - D 2 Twin Blood Stone Shards 3 400
Church Pick +5 128 - - - - D C - D 2 Twin Blood Stone Shards 5 460
Church Pick +6 136 - - - - D C - D 3 Twin Blood Stone Shards 8 500
Church Pick +7 144 - - - - D C - D 3 Blood Stone Chunk 3 560
Church Pick +8 152 - - - - D B - C 3 Blood Stone Chunk 5 620
Church Pick +9 160 - - - - D B - C 3 Blood Stone Chunk 8 660
Church Pick +10 176 - - - - D B - C 3 Blood Rock 1 720

Blood Gem Imprints

Radial/Radial/Triangle


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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