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Church Pick |
One of the old trick weapons of the Healing Church, a The Church Pick initially serves as a large sword, but when |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
88 | 0 | 0 | 0 | 0 | 0 | 250 |
(Physical/Thrust) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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9 | 14 | - | - | E | D | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
80 | Righteous & Serrated | 20% | Righteous & Serrated | 20% |
Trick Transform
Large sword transforms into extended war pick.
Availability
Found in the Hunter's Nightmare. One of the locked cells in the tunnel after the Corpse Pile lamp has a Yahar'gul Hunter imprisoned within who both uses and drops the weapon. After obtaining the Underground Cell Key, you can slay the hunter to collect the weapon.
Purchase from the Bath Messengers in Hunter's Dream for 16,000 Blood Echoes after acquiring one.
Move Set
Notes
- Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
- Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
- Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
- Physical, Blunt, and Thrust primary attacks will be removed.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Church Pick | 88 | - | - | - | - | E | D | - | D | 0 | - | - | - |
Church Pick +1 | 96 | - | - | - | - | E | D | - | D | 1 | Blood Stone Shard | 3 | 240 |
Church Pick +2 | 104 | - | - | - | - | E | C | - | D | 1 | Blood Stone Shard | 5 | 280 |
Church Pick +3 | 112 | - | - | - | - | E | C | - | D | 2 | Blood Stone Shard | 8 | 340 |
Church Pick +4 | 120 | - | - | - | - | E | C | - | D | 2 | Twin Blood Stone Shards | 3 | 400 |
Church Pick +5 | 128 | - | - | - | - | D | C | - | D | 2 | Twin Blood Stone Shards | 5 | 460 |
Church Pick +6 | 136 | - | - | - | - | D | C | - | D | 3 | Twin Blood Stone Shards | 8 | 500 |
Church Pick +7 | 144 | - | - | - | - | D | C | - | D | 3 | Blood Stone Chunk | 3 | 560 |
Church Pick +8 | 152 | - | - | - | - | D | B | - | C | 3 | Blood Stone Chunk | 5 | 620 |
Church Pick +9 | 160 | - | - | - | - | D | B | - | C | 3 | Blood Stone Chunk | 8 | 660 |
Church Pick +10 | 176 | - | - | - | - | D | B | - | C | 3 | Blood Rock | 1 | 720 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.