Cleric Beast


Cleric Beast


Playthrough HP Bloodechoes Kind
First 3.015 4.000 Beast
NG+ 61.812

Info Physical Def Blunt Def Thrust Def Blood Res Arcane Res Bolt Res Fire Res Slow Poi Res Rapid Poi Res
NG 103 123 103 103 165 165 50 999 999


Item Notes
Sword Hunter Badge

NPC Summons


  • After you defeat the boss, a Lamp will appear which will allow you to warp back to the Hunter's Dream.

Attack Patterns

  • Full Health:
    • Left Arm Smash
    • Ground pound (either arm, up to three pounds)
    • Jump Smash
    • Sweep
    • Smash Backstep (smashes ground with left arm, then quickly retreats)
  • As the Cleric Beast takes more damage, it begins to use different attacks with each power-up it uses.
    • Large Sweep (Often a combination of five sweeps with left arm, high stagger)
    • Left Arm Super Smash
      • Attack is very similar to the Stone Guardians' smash attack from the Dark Souls: Artorias of the Abyss DLC. The Beast with smash with its large arm, wait about a second, and then pull its arm out of the ground with a large secondary shockwave.
    • Smash-Jump-Smash
      • Uses at medium range to close in on the Hunter. Smashes with left arm, then quickly jumps forward and smashes again with its right arm.

General Strategy

  • Easy mode:
    • Take lots of molotov cocktails and kill him from afar. Or use the cocktails on his head to stun him and melee him for a riposte. Oil urns work extremely well for this, as they can more than double the damage it already takes from molotovs.
  • Melee:
    • Bring lots of Blood Vials and prepare to take a few hits for the team. At least 15-18 are recommended until you've memorized its attack patterns, as missing a single dodge can cost a massive amount of health. The Threaded Cane's whip is also quite useful here, as it has a good amount of range while still having high speed. Mobility is extremely important for this fight, as the Cleric Beast is huge, and attacks very quickly for its size and can easily corner a Hunter unaware of his or her surroundings. Locking on isn't necessary for this, as the Beast is gigantic and easy to keep an eye on, and locking on can sometimes lead to botched dodges around the relatively small arena. A decent strategy is to try to lure the beast down the bridge until it uses one of its larger attacks and pauses. Hit the Beast with the whip as it pauses. Locking on is not recommended for attacking either, as its easier to just attack straight forward in order to damage its legs to try to bring it down for a riposte. Hit its legs once or twice, then maneuver around it and lure it back the other way. Stagger it once or twice, and the fight is yours.
  • Alternative:
    • This guy is the 'basic blood-borne mechanic' test for all the BB players. He is kinda slow. Fire works here real well. Save the Oil Urns. Use them when he is freaking out. Try and hit his legs a lot. Try and dodge behind him. Bump endurance to 20 as soon as you can.
      • Enter the boss room. Walk a little till he appears. Wait for him to come to you. Lock on.
      • Let him swipe at you once, he screams right before hitting, so as soon as you hear the scream just dodge behind him. R1-R2 Hit his legs 2-3-4 times (depending on your weapon).
      • He'll stagger. Dodge to his face and do a Visceral. Rinse and repeat till he is around 40%.
      • Oil urn him when he turns red in anger. Molotov his ass from then on. Oil Urn + Molotov and 1 more Molotov will get him down to 5%-ish.
      • Go up to him. Regain some health and finish him off.



  • Be wary of where you are during this boss fight. The Cleric beast is very large, and hard to get past, making it a bit hard to move around. Be careful not to corner yourself behind a statue during one of its attacks, as this could prove to be fatal. Staying near the center of the fighting area is essential due to the camera being stuck on walls, easily obscuring your view.


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