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Flamesprayer |
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A special weapon used by certain members of the Healing Not the most efficient weapon by any stretch, but sometimes Besides, the beasts of Yharnam can always use a good |
General Information
| Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 45 | 0 | 1 | 100 |
| (Fire) | ||||||
| Special Attack | |||||||
|---|---|---|---|---|---|---|---|
| Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
||||
| 0 | 0 | 100 | 100 | ||||
| Attribute Requirement |
Attribute Bonus |
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| - | 8 | - | 8 | - | - | - | D |
| Rally Potential |
Weapon Type Bonus ATK | |||
|---|---|---|---|---|
| Normal | Trick | |||
| - | - | - | - | - |
Availability
- Purchase from the Bath Messenger in the Hunter's Dream for 8,000 Blood Echoes after acquiring the Radiant Sword Hunter Badge.
Notes
- Holding down the trigger consumes 1.4 Quicksilver Bullets every second.
Upgrades
| Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Flamesprayer | 0 | 0 | 0 | 45 | 0 | - | - | - | D | 0 | - | - | - |
| Flamesprayer +1 | 0 | 0 | 0 | 50 | 0 | - | - | - | D | 0 | Blood Stone Shard | 3 | 160 |
| Flamesprayer +2 | 0 | 0 | 0 | 55 | 0 | - | - | - | D | 0 | Blood Stone Shard | 5 | 200 |
| Flamesprayer +3 | 0 | 0 | 0 | 60 | 0 | - | - | - | D | 0 | Blood Stone Shard | 8 | 220 |
| Flamesprayer +4 | 0 | 0 | 0 | 65 | 0 | - | - | - | D | 0 | Twin Blood Stone Shards | 3 | 260 |
| Flamesprayer +5 | 0 | 0 | 0 | 70 | 0 | - | - | - | D | 0 | Twin Blood Stone Shards | 5 | 300 |
| Flamesprayer +6 | 0 | 0 | 0 | 75 | 0 | - | - | - | D | 0 | Twin Blood Stone Shards | 8 | 340 |
| Flamesprayer +7 | 0 | 0 | 0 | 80 | 0 | - | - | - | C | 0 | Blood Stone Chunk | 3 | 380 |
| Flamesprayer +8 | 0 | 0 | 0 | 85 | 0 | - | - | - | C | 0 | Blood Stone Chunk | 5 | 400 |
| Flamesprayer +9 | 0 | 0 | 0 | 90 | 0 | - | - | - | B | 0 | Blood Stone Chunk | 8 | 440 |
| Flamesprayer +10 | 0 | 0 | 0 | 95 | 0 | - | - | - | B | 0 | Blood Rock | 1 | 480 |
Progressing the Night: Game Progress
As you progress with your hunt, certain events will trigger a change to the world.
Time Triggers
- Start - Start a new game.
- Sunset - enter the Cathedral Ward for the first time.
- Night - Interact with the skull of a Cleric Beast on the altar of the Grand Cathedral.
- Red Moon - Approach the pale woman in white at the bottom of the Moonside Lake.









