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Hunter Axe |
One of the trick weapons of the workshop, commonly Retains the qualities of an axe, but offers wider No matter their pasts, beasts are no more than beasts. |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
98 | 0 | 0 | 0 | 0 | 0 | 250 |
(Physical/Blunt) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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9 | 8 | - | - | D | E | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
125 | - | - | - | - |
Trick Transform
Hand axe transforms into long poleaxe.
Availability
Acquired from a group of Messengers in Hunter's Dream after arriving there for the first time.
Purchase from the Bath Messengers in Hunter's Dream for 1,100 Blood Echoes after acquiring the Saw Hunter Badge.
Move Set
Notes
- One of three possible starting weapons, the others being the Saw Cleaver and the Threaded Cane.
- You may only choose one starting weapon upon entering the Hunter's Dream for the first time.
- Has the highest Rally potential of all weapons, meaning that attacks will restore more health than any other weapon when damage has been taken.
- Cannot use any Left Hand Weapons while using the weapon in Trick form.
- Pressing L2 will execute unique attacks (see Move Set for details).
- Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
- Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
- Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
- Physical, Blunt, and Thrust primary attacks will be removed.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Hunter Axe | 98 | - | - | - | - | D | E | - | D | 0 | - | - | - |
Hunter Axe +1 | 107 | - | - | - | - | D | E | - | D | 1 | Blood Stone Shard | 3 | 240 |
Hunter Axe +2 | 116 | - | - | - | - | D | E | - | D | 1 | Blood Stone Shard | 5 | 280 |
Hunter Axe +3 | 125 | - | - | - | - | D | E | - | D | 2 | Blood Stone Shard | 8 | 340 |
Hunter Axe +4 | 134 | - | - | - | - | D | E | - | D | 2 | Twin Blood Stone Shards | 3 | 400 |
Hunter Axe +5 | 143 | - | - | - | - | C | E | - | D | 2 | Twin Blood Stone Shards | 5 | 460 |
Hunter Axe +6 | 152 | - | - | - | - | C | E | - | D | 3 | Twin Blood Stone Shards | 8 | 500 |
Hunter Axe +7 | 161 | - | - | - | - | C | E | - | D | 3 | Blood Stone Chunk | 3 | 560 |
Hunter Axe +8 | 170 | - | - | - | - | C | D | - | D | 3 | Blood Stone Chunk | 5 | 620 |
Hunter Axe +9 | 179 | - | - | - | - | C | D | - | D | 3 | Blood Stone Chunk | 8 | 660 |
Hunter Axe +10 | 196 | - | - | - | - | B | D | - | C | 3 | Blood Rock | 1 | 720 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.