Hunter Axe

Hunter Axe

Hunter Axe

One of the trick weapons of the workshop, commonly
used by those who dedicate themselves to the hunt.

Retains the qualities of an axe, but offers wider
palette of attacks by transforming. Boasts a heavy
blunt attack, leading to high rally potential.

No matter their pasts, beasts are no more than beasts.
Some choose this axe to play the part of executioner.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
98 0 0 0 0 0 250
(Physical/Blunt)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
9 8 - - D E - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
125 - - - -

Trick Transform

Hand axe transforms into long poleaxe.

Availability

Acquired from a group of Messengers in Hunter's Dream after arriving there for the first time.

Purchase from the Bath Messengers in Hunter's Dream for 1,100 Blood Echoes after acquiring the Saw Hunter Badge.

Move Set

Notes

  • One of three possible starting weapons, the others being the Saw Cleaver and the Threaded Cane.
    • You may only choose one starting weapon upon entering the Hunter's Dream for the first time.
  • Has the highest Rally potential of all weapons, meaning that attacks will restore more health than any other weapon when damage has been taken.
  • Cannot use any Left Hand Weapons while using the weapon in Trick form.
    • Pressing L2 will execute unique attacks (see Move Set for details).
  • Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
    • Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
    • Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
    • Physical, Blunt, and Thrust primary attacks will be removed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus
St / Sk / Bl / Ar
Blood Gem
Imprints
Materials Blood
Echoes
Hunter Axe 98 - - - - D E - D 0 - - -
Hunter Axe +1 107 - - - - D E - D 1 Blood Stone Shard 3 240
Hunter Axe +2 116 - - - - D E - D 1 Blood Stone Shard 5 280
Hunter Axe +3 125 - - - - D E - D 2 Blood Stone Shard 8 340
Hunter Axe +4 134 - - - - D E - D 2 Twin Blood Stone Shards 3 400
Hunter Axe +5 143 - - - - C E - D 2 Twin Blood Stone Shards 5 460
Hunter Axe +6 152 - - - - C E - D 3 Twin Blood Stone Shards 8 500
Hunter Axe +7 161 - - - - C E - D 3 Blood Stone Chunk 3 560
Hunter Axe +8 170 - - - - C D - D 3 Blood Stone Chunk 5 620
Hunter Axe +9 179 - - - - C D - D 3 Blood Stone Chunk 8 660
Hunter Axe +10 196 - - - - B D - C 3 Blood Rock 1 720

Blood Gem Imprints

Radial/Radial/Triangle


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical RES.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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