Kirkhammer

Kirkhammer

Kirkhammer

A trick weapon typically used by Healing Church Hunters.

On the one side, an easily handled silver sword.
On the other, a giant obtuse stone weapon, characterized
by a blunt strike and extreme force of impact.

The Church takes a heavy-handed, merciless stance
toward the plague of beasts, an irony not lost upon
the wielders of this most symbolic weapon.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
105 0 0 0 0 0 250
(Physical/Blunt/Thrust)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
16 10 - - C E - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
120 Righteous 50% - -

Trick Transform

Sword transforms into giant obtuse hammer.

Availability

Purchase from the Bath Messengers in the Hunter's Dream for 3,000 Blood Echoes after acquiring the Sword Hunter Badge.

Move Set

  • Cannot use any Left Hand Weapons while using the weapon in Trick form.
    • Pressing L2 will execute unique attacks (see Move Set for details).
  • Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
    • Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
    • Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
    • Physical, Blunt, and Thrust primary attacks will be removed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Kirkhammer 105 - - - - C E - D 0 - - -
Kirkhammer +1 115 - - - - C E - D 1 Blood Stone Shard 3 200
Kirkhammer +2 125 - - - - B E - D 1 Blood Stone Shard 5 260
Kirkhammer +3 135 - - - - B E - D 2 Blood Stone Shard 8 300
Kirkhammer +4 145 - - - - B E - D 2 Twin Blood Stone Shards 3 360
Kirkhammer +5 155 - - - - B E - C 2 Twin Blood Stone Shards 5 400
Kirkhammer +6 165 - - - - B E - C 3 Twin Blood Stone Shards 8 440
Kirkhammer +7 175 - - - - A E - B 3 Blood Stone Chunk 3 500
Kirkhammer +8 185 - - - - A E - B 3 Blood Stone Chunk 5 540
Kirkhammer +9 195 - - - - A E - B 3 Blood Stone Chunk 8 600
Kirkhammer +10 210 - - - - A E - B 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Triangle/Radial


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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