Kos Parasite

Kos Parasite

Kos Parasite

When the carcass of Kos washed up on the coast, its insides
were teeming with tiny parasites, unlike any found in
humans.

This atypical weapon can only be clasped tight and swung,
but a Kos Parasite is said to stimulate phantasms inhabiting
a lumenwood.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
0 0 30 0 0 0 600
(Arcane)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
- - - 20 - - - A


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
30 - - - -

Trick Transform

When used without the Milkweed Rune, clasp right hand fist in left hand.
When used with Milkweed Rune, weapons transforms by turning left hand into a tentacle.

Availability

Found in the Hunter's Nightmare, dropped by the Orphan of Kos.

Purchase from Bath Messengers in the Hunter's Dream for 60,000 Blood Echoes after acquiring one.

Move Set

Notes

  • Without the Milkweed Rune, the character will have the regular unarmed move set when using this weapon.
    When the Milkweed Rune is equipped, the weapon gains a new move set.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus
St / Sk / Bl / Ar
Blood Gem
Imprints
Materials Blood
Echoes
Kos Parasite - - 30 - - - - - A 0 - - -
Kos Parasite +1 - - 33 - - - - - A 1 Blood Stone Shard 3 -
Kos Parasite +2 - - 36 - - - - - S 1 Blood Stone Shard 5 -
Kos Parasite +3 - - 39 - - - - - S 2 Blood Stone Shard 8 -
Kos Parasite +4 - - 42 - - - - - S 2 Twin Blood Stone Shards 3 -
Kos Parasite +5 - - 45 - - - - - S 2 Twin Blood Stone Shards 5 -
Kos Parasite +6 - - 48 - - - - - S 3 Twin Blood Stone Shards 8 -
Kos Parasite +7 - - 51 - - - - - S 3 Blood Stone Chunk 3 -
Kos Parasite +8 - - 54 - - - - - S 3 Blood Stone Chunk 5 -
Kos Parasite +9 - - 57 - - - - - S 3 Blood Stone Chunk 8 -
Kos Parasite +10 - - 60 - - - - - S 3 Blood Rock 1

Blood Gem Imprints

Radial/Waning/Radial


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical RES.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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