![]() |
Kos Parasite |
When the carcass of Kos washed up on the coast, its insides This atypical weapon can only be clasped tight and swung, |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
0 | 0 | 30 | 0 | 0 | 0 | 600 |
(Arcane) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
||||
0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
- | - | - | 20 | - | - | - | A |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
30 | - | - | - | - |
Trick Transform
When used without the Milkweed Rune, clasp right hand fist in left hand.
When used with Milkweed Rune, weapons transforms by turning left hand into a tentacle.
Availability
Found in the Hunter's Nightmare, dropped by the Orphan of Kos.
Purchase from Bath Messengers in the Hunter's Dream for 60,000 Blood Echoes after acquiring one.
Move Set
Notes
- Without the Milkweed Rune, the character will have the regular unarmed move set when using this weapon.
When the Milkweed Rune is equipped, the weapon gains a new move set.
- Empty Phantasm Shell, Fire Paper, and Bolt Paper effects cannot be applied to this weapon.
Upgrades
Name | ![]() |
![]() |
![]() |
![]() |
![]() |
Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
||||||||||
Kos Parasite | - | - | 30 | - | - | - | - | - | A | 0 | - | - | - |
Kos Parasite +1 | - | - | 33 | - | - | - | - | - | A | 1 | Blood Stone Shard | 3 | - |
Kos Parasite +2 | - | - | 36 | - | - | - | - | - | S | 1 | Blood Stone Shard | 5 | - |
Kos Parasite +3 | - | - | 39 | - | - | - | - | - | S | 2 | Blood Stone Shard | 8 | - |
Kos Parasite +4 | - | - | 42 | - | - | - | - | - | S | 2 | Twin Blood Stone Shards | 3 | - |
Kos Parasite +5 | - | - | 45 | - | - | - | - | - | S | 2 | Twin Blood Stone Shards | 5 | - |
Kos Parasite +6 | - | - | 48 | - | - | - | - | - | S | 3 | Twin Blood Stone Shards | 8 | - |
Kos Parasite +7 | - | - | 51 | - | - | - | - | - | S | 3 | Blood Stone Chunk | 3 | - |
Kos Parasite +8 | - | - | 54 | - | - | - | - | - | S | 3 | Blood Stone Chunk | 5 | - |
Kos Parasite +9 | - | - | 57 | - | - | - | - | - | S | 3 | Blood Stone Chunk | 8 | - |
Kos Parasite +10 | - | - | 60 | - | - | - | - | - | S | 3 | Blood Rock | 1 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.