Lead Elixir |
|
A heavy, syrupy liquid medicine. |
General Information
No. Held (Max) |
Stored (Max) |
Usage Type | QS Bullet Use |
Attribute Bonus | Attribute Requirement | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
10 | 99 | Finite | - | - | - | - | - | - | - | - | - |
Purchase/Sell
Hunter's Dream
Vendor | Start | Sunset | Night | Red Moon | New Game #2 |
Sell | Prerequisite |
---|---|---|---|---|---|---|---|
Blood Echoes | - | - | - | - | - | - | None |
Insight | - | - | - | - | - | - | None |
Availability
- Given by the impostor doctor after sending the young girl to Iosefka's Clinic.
- Drops from a slain Giant Lost Child.
- Drops from each Hunter of Despair once slain in the Nightmare Frontier.
- Found in the Nightmare Frontier in various locations.
- Found in the Nightmare of Mensis next to an elevator.
- Purchase with Insight from Bath Messengers in the Hunter's Dream after the red moon.
Usage
- User becomes more difficult to stun when struck by an attack.
- User still takes regular damage from all attacks.
- An attack with low impact from a light weapon will be deflected off the user.
- Reduces the walking and dashing speed of the user.
- Quickstep speed is unaffected.
Notes
- Effects last for 30 seconds.
Progressing the Night: Game Progress
As you progress with your hunt, certain events will trigger a change to the world.
Time Triggers
- Start - Start a new game.
- Sunset - enter the Cathedral Ward for the first time.
- Night - Interact with the skull of a Cleric Beast on the altar of the Grand Cathedral.
- Red Moon - Approach the pale woman in white at the bottom of the Moonside Lake.