Logarius Wheel

Logarius Wheel

Logarius Wheel

Weapon wielded by Martyr Logarius' band of executioners.

Used to slaughter the Vilebloods in Cainhurst. Bathed in
pools of their blood, and forever stepped in their ire.

Transform to release the power of the wheel and manifest
their lingering rage in a show of utter brilliance.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
100 0 25 0 0 0 300
(Physical/Blunt/Arcane)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
20 12 - 10 C - - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
50 Righteous 30% Righteous 30%

Trick Transform

Wheel transformation releases vengeful aura, allowing wielder to bolster attacks with Arcane power while draining HP.

Availability

Purchase from the Bath Messenger in the Hunter's Dream for 13,000 Blood Echoes after acquiring the Wheel Hunter badge.

Move Set

Notes

  • Cannot use any Left Hand Weapons while using the weapon in Trick form.
    • Pressing L2 will execute unique attacks (see Move Set for details).
  • While in Trick form, gains bonuses to Arcane ATK in exchange for less Physical ATK.
    • +0.50 Arcane scaling, Arcane ATK UP +200%, and add Arcane ATK +20.
    • Physical ATK DOWN -30%.
  • While in Trick form, pressing L2 buffs Arcane attack in exchange for HP. This can be done up to 4 times in succession.
    • Each press of L2 drains HP and provides an Arcane ATK bonus depending on the L2 combo:
      L2 (1): ×1.1 Arcane ATK, -0.1% HP per 0.1 seconds.
      L2 (2): ×1.2 Arcane ATK, -0.2% HP per 0.1 seconds.
      L2 (3): ×1.3 Arcane ATK, -0.3% HP per 0.1 seconds.
      L2 (4): ×1.4 Arcane ATK, -0.4% HP per 0.1 seconds.
    • Pressing L2 after the fourth successive press will reset the Arcane ATK bonus and HP loss.
    • The effects of the L2 buff lasts 20 seconds, starting after the completion of the animation for the current L2 combo.
    • HP loss can be regained via Rally.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Logarius Wheel 100 - 25 - - C - - D 0 - - -
Logarius Wheel +1 110 - 27 - - B - - D 1 Blood Stone Shard 3 200
Logarius Wheel +2 120 - 29 - - B - - D 1 Blood Stone Shard 5 260
Logarius Wheel +3 130 - 31 - - B - - D 2 Blood Stone Shard 8 300
Logarius Wheel +4 140 - 33 - - B - - D 2 Twin Blood Stone Shards 3 360
Logarius Wheel +5 150 - 35 - - A - - D 2 Twin Blood Stone Shards 5 400
Logarius Wheel +6 160 - 37 - - A - - D 3 Twin Blood Stone Shards 8 440
Logarius Wheel +7 170 - 39 - - A - - D 3 Blood Stone Chunk 3 500
Logarius Wheel +8 180 - 41 - - A - - C 3 Blood Stone Chunk 5 540
Logarius Wheel +9 190 - 43 - - A - - C 3 Blood Stone Chunk 8 600
Logarius Wheel +10 200 - 50 - - S - - C 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Radial/Waning


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical RES.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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