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Logarius Wheel |
Weapon wielded by Martyr Logarius' band of executioners. Used to slaughter the Vilebloods in Cainhurst. Bathed in Transform to release the power of the wheel and manifest |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
100 | 0 | 25 | 0 | 0 | 0 | 300 |
(Physical/Blunt/Arcane) |
Special Attack | |||||||
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Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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20 | 12 | - | 10 | C | - | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
50 | Righteous | 30% | Righteous | 30% |
Trick Transform
Wheel transformation releases vengeful aura, allowing wielder to bolster attacks with Arcane power while draining HP.
Availability
Purchase from the Bath Messenger in the Hunter's Dream for 13,000 Blood Echoes after acquiring the Wheel Hunter badge.
Move Set
Notes
- Cannot use any Left Hand Weapons while using the weapon in Trick form.
- Pressing L2 will execute unique attacks (see Move Set for details).
- While in Trick form, gains bonuses to Arcane ATK in exchange for less Physical ATK.
- +0.50 Arcane scaling, Arcane ATK UP +200%, and add Arcane ATK +20.
- Physical ATK DOWN -30%.
- While in Trick form, pressing L2 buffs Arcane attack in exchange for HP. This can be done up to 4 times in succession.
- Each press of L2 drains HP and provides an Arcane ATK bonus depending on the L2 combo:
L2 (1): ×1.1 Arcane ATK, -0.1% HP per 0.1 seconds.
L2 (2): ×1.2 Arcane ATK, -0.2% HP per 0.1 seconds.
L2 (3): ×1.3 Arcane ATK, -0.3% HP per 0.1 seconds.
L2 (4): ×1.4 Arcane ATK, -0.4% HP per 0.1 seconds. - Pressing L2 after the fourth successive press will reset the Arcane ATK bonus and HP loss.
- The effects of the L2 buff lasts 20 seconds, starting after the completion of the animation for the current L2 combo.
- HP loss can be regained via Rally.
- Each press of L2 drains HP and provides an Arcane ATK bonus depending on the L2 combo:
- Empty Phantasm Shell, Fire Paper, and Bolt Paper effects cannot be applied to this weapon.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Logarius Wheel | 100 | - | 25 | - | - | C | - | - | D | 0 | - | - | - |
Logarius Wheel +1 | 110 | - | 27 | - | - | B | - | - | D | 1 | Blood Stone Shard | 3 | 200 |
Logarius Wheel +2 | 120 | - | 29 | - | - | B | - | - | D | 1 | Blood Stone Shard | 5 | 260 |
Logarius Wheel +3 | 130 | - | 31 | - | - | B | - | - | D | 2 | Blood Stone Shard | 8 | 300 |
Logarius Wheel +4 | 140 | - | 33 | - | - | B | - | - | D | 2 | Twin Blood Stone Shards | 3 | 360 |
Logarius Wheel +5 | 150 | - | 35 | - | - | A | - | - | D | 2 | Twin Blood Stone Shards | 5 | 400 |
Logarius Wheel +6 | 160 | - | 37 | - | - | A | - | - | D | 3 | Twin Blood Stone Shards | 8 | 440 |
Logarius Wheel +7 | 170 | - | 39 | - | - | A | - | - | D | 3 | Blood Stone Chunk | 3 | 500 |
Logarius Wheel +8 | 180 | - | 41 | - | - | A | - | - | C | 3 | Blood Stone Chunk | 5 | 540 |
Logarius Wheel +9 | 190 | - | 43 | - | - | A | - | - | C | 3 | Blood Stone Chunk | 8 | 600 |
Logarius Wheel +10 | 200 | - | 50 | - | - | S | - | - | C | 3 | Blood Rock | 1 | 640 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.