Pebble
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Pebble |
|
Small pebbles found throughout Yharnam. |
General Information
| No. Held (Max) |
Stored (Max) |
Usage Type | QS Bullet Use |
Attribute Bonus | Attribute Requirement | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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| 20 | 99 | Finite | - | A | D | - | - | - | - | - | - |
Purchase/Sell
Hunter's Dream
| Vendor | Start | Sunset | Night | Red Moon | New Game #2 |
Sell | Prerequisite |
|---|---|---|---|---|---|---|---|
| Blood Echoes | - | - | - | - | - | - | None |
| Insight | - | - | - | - | - | - | None |
Availability
- Drop from slain carrion crows.
- Drop from slain eye collectors
- Purchase with Blood Echoes from Bath Messengers.
Usage
- Throw; inflicts Physical ATK damage to enemies.
Notes
- Causes light impact.
- Causes no noise upon striking anything.
- Due to its low damage infliction, even with high strength investment, these are mostly relegated to drawing the attention of a single enemy without alerting others that are nearby.
Weapon Properties
- Physical ATK- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
- Blood ATK- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
- Arcane ATK- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
- Fire ATK- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
- Bolt ATK- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
- Durability- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.
page revision: 5, last edited: 06 Mar 2017 20:27




