Pebble

Pebble

Pebble

Small pebbles found throughout Yharnam.

Can be thrown at foes.

Quite thrilling.

General Information

No. Held
(Max)
Stored
(Max)
Usage Type QS Bullet
Use
Attribute Bonus Attribute Requirement
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
20 99 Finite - A D - - - - - -

Purchase/Sell

Hunter's Dream

Vendor Start Sunset Night Red Moon New
Game #2
Sell Prerequisite
Blood Echoes - - - - - - None
Insight - - - - - - None

Chalice Dungeons

Vendor Start Sunset Night Red Moon New
Game #2
Sell Prerequisite
Bath Messenger - - - - - - None
Patches the Spider - - - - - - Amygdala has been slain.
Patches, the Spider is alive after confronting him in the Lecture Building.

Availability

Usage

  • Throw; inflicts Physical ATK damage to enemies.

Notes

  • Causes light impact.
  • Causes no noise upon striking anything.
  • Due to its low damage infliction, even with high strength investment, these are mostly relegated to drawing the attention of a single enemy without alerting others that are nearby.

Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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