Saw Cleaver

Saw Cleaver

Saw Cleaver

One of the trick weapons of the workshop, commonly
used in the hunting business.

This saw, effective at drawing the blood of beasts,
transforms into a long cleaver that makes use of
centrifugal force.

The saw, with its set of blood-letting teeth, has become
a symbol of the hunt, and only grows in effectiveness
the more grotesquely transformed the beast.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
90 0 0 0 0 0 200
(Physical)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
8 7 - - D E - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
55 Serrated 20% - -

Trick Transform

Hand saw transforms into long clever.

Availability

Acquired from a group of Messengers in Hunter's Dream after arriving there for the first time.

Purchase from the Bath Messengers in Hunter's Dream for 1,000 Blood Echoes after acquiring the Saw Hunter Badge.

Move Set

Notes

  • One of three possible starting weapons, the others being the Hunter Axe and the Threaded Cane.
    • You may only choose one starting weapon upon entering the Hunter's Dream for the first time.
  • Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
    • Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
    • Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
    • Physical, Blunt, and Thrust primary attacks will be removed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Saw Clever 90 - - - - D E - D 0 - - -
Saw Clever +1 99 - - - - D E - D 1 Blood Stone Shard 3 240
Saw Clever +2 108 - - - - D E - D 1 Blood Stone Shard 5 280
Saw Clever +3 117 - - - - D E - D 2 Blood Stone Shard 8 340
Saw Clever +4 126 - - - - D E - D 2 Twin Blood Stone Shards 3 400
Saw Clever +5 135 - - - - D D - D 2 Twin Blood Stone Shards 5 460
Saw Clever +6 144 - - - - D D - D 3 Twin Blood Stone Shards 8 500
Saw Clever +7 153 - - - - D D - D 3 Blood Stone Chunk 3 560
Saw Clever +8 162 - - - - C D - D 3 Blood Stone Chunk 5 620
Saw Clever +9 171 - - - - C D - D 3 Blood Stone Chunk 8 660
Saw Clever +10 180 - - - - C D - C 3 Blood Rock 1 720

Blood Gem Imprints

Radial/Radial/Waning


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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