Saw Cleaver |
|
One of the trick weapons of the workshop, commonly This saw, effective at drawing the blood of beasts, The saw, with its set of blood-letting teeth, has become |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
90 | 0 | 0 | 0 | 0 | 0 | 200 |
(Physical) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
||||
0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
||||||
8 | 7 | - | - | D | E | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
55 | Serrated | 20% | - | - |
Trick Transform
Hand saw transforms into long cleaver.
Availability
Acquired from a group of Messengers in Hunter's Dream after arriving there for the first time.
Purchase from the Bath Messengers in Hunter's Dream for 1,000 Blood Echoes after acquiring the Saw Hunter Badge.
Move Set
Notes
- One of three possible starting weapons, the others being the Hunter Axe and the Threaded Cane.
- You may only choose one starting weapon upon entering the Hunter's Dream for the first time.
- Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
- Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
- Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
- Physical, Blunt, and Thrust primary attacks will be removed.
Upgrades
Name | Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Saw Cleaver | 90 | - | - | - | - | D | E | - | D | 0 | - | - | - |
Saw Cleaver +1 | 99 | - | - | - | - | D | E | - | D | 1 | Blood Stone Shard | 3 | 240 |
Saw Cleaver +2 | 108 | - | - | - | - | D | E | - | D | 1 | Blood Stone Shard | 5 | 280 |
Saw Cleaver +3 | 117 | - | - | - | - | D | E | - | D | 2 | Blood Stone Shard | 8 | 340 |
Saw Cleaver +4 | 126 | - | - | - | - | D | E | - | D | 2 | Twin Blood Stone Shards | 3 | 400 |
Saw Cleaver +5 | 135 | - | - | - | - | D | D | - | D | 2 | Twin Blood Stone Shards | 5 | 460 |
Saw Cleaver +6 | 144 | - | - | - | - | D | D | - | D | 3 | Twin Blood Stone Shards | 8 | 500 |
Saw Cleaver +7 | 153 | - | - | - | - | D | D | - | D | 3 | Blood Stone Chunk | 3 | 560 |
Saw Cleaver +8 | 162 | - | - | - | - | C | D | - | D | 3 | Blood Stone Chunk | 5 | 620 |
Saw Cleaver +9 | 171 | - | - | - | - | C | D | - | D | 3 | Blood Stone Chunk | 8 | 660 |
Saw Cleaver +10 | 180 | - | - | - | - | C | D | - | C | 3 | Blood Rock | 1 | 720 |
Blood Gem Imprints
Weapon Properties
- - Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.