Scaling determines how much additional damage a weapon deals.

A character gains a percentage of the weapons base damage as additional damage, indicated by a "+" next to the weapons base damage.

The weapon's stat bonus, indicated by a letter grade of S/A/B/C/D/E, and the character's stat's current level each correspond to a percentage value. These are multiplied together and against the weapons base damage to determine the bonus damage received.

- The letter grade represents a range of percentages.

Letter Grade |
Min. % |
---|---|

S | 100 |

A | 81 |

B | 61 |

C | 45 |

D | ? |

E | ? |

- The character's stat is converted to a percentage value. The % values have been rounded.

## Exact Values

Stat | Percentage | Stat | Percentage |
---|---|---|---|

0 | 0 | 50 | 85 |

1 | 1 | 51 | 85 |

2 | 1 | 52 | 86 |

3 | 2 | 53 | 86 |

4 | 2 | 54 | 86 |

5 | 3 | 55 | 87 |

6 | 3 | 56 | 87 |

7 | 4 | 57 | 87 |

8 | 4 | 58 | 87 |

9 | 5 | 59 | 88 |

10 | 5 | 60 | 88 |

11 | 8 | 61 | 88 |

12 | 11 | 62 | 89 |

13 | 14 | 63 | 89 |

14 | 17 | 64 | 89 |

15 | 20 | 65 | 90 |

16 | 23 | 66 | 90 |

17 | 26 | 67 | 90 |

18 | 29 | 68 | 91 |

19 | 32 | 69 | 91 |

20 | 35 | 70 | 91 |

21 | 38 | 71 | 91 |

22 | 41 | 72 | 92 |

23 | 44 | 73 | 92 |

24 | 47 | 74 | 92 |

25 | 50 | 75 | 93 |

26 | 51 | 76 | 93 |

27 | 53 | 77 | 93 |

28 | 54 | 78 | 94 |

29 | 56 | 79 | 94 |

30 | 57 | 80 | 94 |

31 | 58 | 81 | 94 |

32 | 60 | 82 | 95 |

33 | 61 | 83 | 95 |

34 | 63 | 84 | 95 |

35 | 64 | 85 | 96 |

36 | 65 | 86 | 96 |

37 | 67 | 87 | 96 |

38 | 68 | 88 | 97 |

39 | 70 | 89 | 97 |

40 | 71 | 90 | 97 |

41 | 72 | 91 | 98 |

42 | 74 | 92 | 98 |

43 | 75 | 93 | 98 |

44 | 77 | 94 | 98 |

45 | 78 | 95 | 99 |

46 | 79 | 96 | 99 |

47 | 81 | 97 | 99 |

48 | 82 | 98 | 100 |

49 | 84 | 99 | 100 |

* These 2 values are then multiplied together, and against the weapons base damage. This is done with every stat that has a scaling value.

For example : a character with 50 Strength and 20 Skill is using a +10 Whirligig Saw which has a base damage of 190, a strength scaling of S (equal to 110% in this case) and a skill scaling of D (equal to 30% in this case).

According to the scaling chart, 50 Strength gives 85% of the weapons scaling bonus. So the player gains 110%*85%=93.5% Strength bonus scaling. The weapon has a base damage of 190, so the player gains 190*93.5%= 177 bonus damage from strength.

The player also gets 30% (from the D scaling)*40% (from having 20 skill)*190 (base damage)=22.8 bonus damage from skill scaling.

## Notes

- Soft Caps : Looking at the scaling bonus chart shows that the player gains ~.5% extra scaling bonus for every level until 10, ~3% extra scaling bonus for every level from 11 to 25. ~1.4% extra scaling bonus for every level from 26 to 50~.3% scaling for every level after that. This means that leveling past 25 gives slightly reduced bonuses, and past 50 gives severely reduced bonuses; to the point that putting in extra levels past 50 usually gives less bonus damage than leveling a <50 stat, even if the desired weapon has very low scaling.
- Here is a Google Doc that calculates the scaling bonus for various weapons and stats.