Scaling


Scaling determines how much additional damage a weapon deals.

A character gains a percentage of the weapons base damage as additional damage, indicated by a "+" next to the weapons base damage.

The weapon's stat bonus, indicated by a letter grade of S/A/B/C/D/E, and the character's stat's current level each correspond to a percentage value. These are multiplied together and against the weapons base damage to determine the bonus damage received.

  • The letter grade represents a range of percentages.
Letter
Grade
Min. %
S 100
A 81
B 61
C 45
D ?
E ?
  • The character's stat is converted to a percentage value. The % values have been rounded.

Exact Values

Stat Percentage Stat Percentage
0 0 50 85
1 1 51 85
2 1 52 86
3 2 53 86
4 2 54 86
5 3 55 87
6 3 56 87
7 4 57 87
8 4 58 87
9 5 59 88
10 5 60 88
11 8 61 88
12 11 62 89
13 14 63 89
14 17 64 89
15 20 65 90
16 23 66 90
17 26 67 90
18 29 68 91
19 32 69 91
20 35 70 91
21 38 71 91
22 41 72 92
23 44 73 92
24 47 74 92
25 50 75 93
26 51 76 93
27 53 77 93
28 54 78 94
29 56 79 94
30 57 80 94
31 58 81 94
32 60 82 95
33 61 83 95
34 63 84 95
35 64 85 96
36 65 86 96
37 67 87 96
38 68 88 97
39 70 89 97
40 71 90 97
41 72 91 98
42 74 92 98
43 75 93 98
44 77 94 98
45 78 95 99
46 79 96 99
47 81 97 99
48 82 98 100
49 84 99 100

* These 2 values are then multiplied together, and against the weapons base damage. This is done with every stat that has a scaling value.
For example : a character with 50 Strength and 20 Skill is using a +10 Whirligig Saw which has a base damage of 190, a strength scaling of S (equal to 110% in this case) and a skill scaling of D (equal to 30% in this case).
According to the scaling chart, 50 Strength gives 85% of the weapons scaling bonus. So the player gains 110%*85%=93.5% Strength bonus scaling. The weapon has a base damage of 190, so the player gains 190*93.5%= 177 bonus damage from strength.
The player also gets 30% (from the D scaling)*40% (from having 20 skill)*190 (base damage)=22.8 bonus damage from skill scaling.

Notes

  • Soft Caps : Looking at the scaling bonus chart shows that the player gains ~.5% extra scaling bonus for every level until 10, ~3% extra scaling bonus for every level from 11 to 25. ~1.4% extra scaling bonus for every level from 26 to 50~.3% scaling for every level after that. This means that leveling past 25 gives slightly reduced bonuses, and past 50 gives severely reduced bonuses; to the point that putting in extra levels past 50 usually gives less bonus damage than leveling a <50 stat, even if the desired weapon has very low scaling.
  • Here is a Google Doc that calculates the scaling bonus for various weapons and stats.
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