Sinister Resonant Bell

Sinister Resonant Bell

Sinister Resonant Bell

A blood-stained bell discovered in the old underground
labyrinth.

One of the resonating bells that cross the gaps of worlds, but
this one knells for misfortune and malice.

The Sinister Bell is an object of dark thoughts. Ring it to
become the enemy of a hunter in another world.

Note: Online-use only. Cannot use this item offline.

General Information

No. Held
(Max)
Stored
(Max)
Usage Type QS Bullet
Use
Attribute Bonus Attribute Requirement
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
1 - Unlimited Use - - - - - - - - -

Availability

Usage

  • At the cost of 1 Insight, ring the bell to search for hunters in the same area of the world as the user in order to enter their world to slay them.
  • Spawns a Bell Ringer into the user's world that searches for and beckons hunters in other worlds who have also used the item.

Notes

  • An Adversary will remain in a Beckoner's world until the Beckoner dies, the Adversary dies, the Beckoner engages an area boss in combat, or the Adversary uses the Silencing Blank.
    • An Adversary will receive 1 Insight upon the Beckoner's death.
  • An Adversary's HP is reduced to 70% of their normal maximum during a session.

Definitions

Beckoner
Hunter attempting to beckon other hunters into their world for cooperation.
May also be referred to as a Host.
Co-operator
Hunter beckoned into the world of another hunter for cooperation.
May also be referred to as a Guest or Ally.
Adversary
Hunter beckoned into the world of another hunter with the goal of slaying the Beckoner.
Can be targeted and attacked by Co-operators and vice-versa. May also be referred to as an Invader or Hostile Guest.

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