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Stake Driver |
A trick weapon fashioned by the workshop heretics, The stake driver, with its queerly complex design, The stake driver allows for high-damage critical attacks, |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
85 | 0 | 0 | 0 | 0 | 0 | 200 |
(Physical/Blunt/Thrust) |
Special Attack | |||||||
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Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
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0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
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18 | 9 | - | - | D | D | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
65 | - | - | - | - |
Trick Transform
Weapon transformation primes a stake which can be fired.
Availability
Sold by Bath Messengers for 8,000 Blood Echoes after acquiring the Powder Keg Hunter Badge.
Move Set
Notes
- Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
- Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
- Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
- Physical, Blunt, and Thrust primary attacks will be removed.
Upgrades
Name | ![]() |
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Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
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Stake Driver | 85 | - | - | - | - | D | D | - | D | 0 | - | - | - |
Stake Driver +1 | 93 | - | - | - | - | D | D | - | D | 1 | Blood Stone Shard | 3 | 320 |
Stake Driver +2 | 101 | - | - | - | - | D | D | - | D | 1 | Blood Stone Shard | 5 | 380 |
Stake Driver +3 | 109 | - | - | - | - | D | D | - | D | 2 | Blood Stone Shard | 8 | 460 |
Stake Driver +4 | 117 | - | - | - | - | D | D | - | D | 2 | Twin Blood Stone Shards | 3 | 520 |
Stake Driver +5 | 125 | - | - | - | - | D | D | - | D | 2 | Twin Blood Stone Shards | 5 | 600 |
Stake Driver +6 | 133 | - | - | - | - | D | D | - | D | 3 | Twin Blood Stone Shards | 8 | 680 |
Stake Driver +7 | 141 | - | - | - | - | D | D | - | C | 3 | Blood Stone Chunk | 3 | 740 |
Stake Driver +8 | 149 | - | - | - | - | C | D | - | C | 3 | Blood Stone Chunk | 5 | 820 |
Stake Driver +9 | 157 | - | - | - | - | C | D | - | C | 3 | Blood Stone Chunk | 8 | 880 |
Stake Driver +10 | 170 | - | - | - | - | C | C | - | C | 3 | Blood Rock | 1 | 960 |
Blood Gem Imprints
Weapon Properties
- Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.