Stats

Attributes

Icon Stat Effect Soft Cap(s)1 Effect of soft cap
level.png Level Physical Defense UP 544 The total value of a hunter's overall attributes.
Use Blood Echoes to level up.
vitality.png Vitality Max HP up 30/50 The amount of max HP gained is 25 per level from 1 - 30
The amount of max HP gained per level is reduced to 20 at 31
The amount of max HP gained per level is reduced to 8-9 after 50.
endurance.png Endurance Max Stamina up
Max Slow Poison RES up
Max Rapid Poison RES up
15/40 Increases Slow and Rapid Poison resistance by 4-6 per level from 8 to 15 and 2 or less after 15.
Increases max Stamina by 2-3 per level.
The amount of max Stamina gained per every 6 levels is reduced to 1 after 40 (≅0,16 per level at 41).
strength.png Strength Meets Strength requirements for equipment
Increases damage on equipment with STR scaling
25/50 Contribution to Attack Rating gets stronger the more points you put into it.
Increases total attack with STR scaling weapons and items.
Total Attack is multiplied by your equipment's scaling value.
skill.png Skill Meets Skill requirements for equipment
Increases damage on equipment with SKL scaling
25/50 Contribution to Attack Rating gets stronger the more points you put into it.
Increases total attack with SKL scaling weapons and items.
Total Attack is multiplied by your equipment's scaling value.
bloodtinge.png Bloodtinge Meets Bloodtinge requirements for equipment
Increases damage on equipment with BLT scaling.
25/50 Increases damage of Bloodtinge-scaling weapons, firearms and hunter tool.
Total Attack is multiplied by your equipment's scaling value.
arcane.png Arcane Max Discovery up
Meets Arcane requirements for equipment
Increases damage on equipment with ARC scaling
99 Increases damage of Arcane-scaling weapons, firearms, hunter tools and items.
Total Attack is multiplied by your equipment's scaling value.
Increases Item Discovery.
  • All stats increase Physical DEF by 2-3 points for each level until BL69, by 1-2 points until BL138, by ≅0.5 points until BL143 and by ≅0.1 points until BL544.

Other Stats

Icon Stat Hardcap Effect
insight.png Insight 99 Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy.
blood_echoes.png Blood Echoes 999999999 The total number of held Blood Echoes.
You can use them to trade with the messengers or to level up.
PhysRed.png Physical DEF 352 Reduces damage from physical attacks that are not blunt or thrust.
Slow%2BPoison%2BRES.png Slow Poison 926 Resistance to slow poisoning. The higher this attribute, the more resistant you are.
Rapid%2BPoison%2BRES.png Rapid Poison 952 Resistance to rapid poisoning. The higher this attribute, the more resistant you are.
FrenzyRes.png Frenzy 320 Resistance to frenzy. The higher this attribute, the more resistant you are.
BeasthoodRES.png Beasthood 320 Resistance to beasthood. The higher this attribute, the more resistant you are.
vsblunt.png Blunt DEF 320 Reduces damage from blunt attacks.
vsthrust.png Thrust DEF 290 Reduces damage from thrust attacks.
bloodred.png Blood DEF 360 Reduces damage from blood attacks.
arcanered.png Arcane DEF 370 Reduces damage from arcane attacks.
firered.png Fire DEF 380 Reduces damage from fire attacks.
boltred.png Bolt DEF 370 Reduces damage from bolt attacks.
discovery.png Discovery 439 Governs chances of enemies dropping items when defeated. The higher this attribute, the more you will find.

Oroboro's stat/build guide

Level Costs

Level Before Level After Required Blood Echoes Difference
10 11 829 N/A
11 12 847 18
12 13 1039 192
13 14 1238 199
14 15 1445 207
15 16 1660 215
16 17 1883 223
17 18 2114 231
18 19 2353 239
19 20 2601 248
20 21 2857 256
21 22 3122 265
22 23 3396 274
23 24 3678 282
24 25 3970 292
25 26 4271 301
26 27 4581 310
27 28 4900 319
28 29 5229 329
29 30 5567 338
30 31 5915 348
31 32 6273 358
32 33 6641 368
33 34 7019 378
34 35 7407 388
35 36 7805 398
36 37 8214 409
37 38 8634 420
38 39 9064 430
39 40 9505 441
40 41 9957 452
41 42 10420 463
42 43 10894 474
43 44 11379 485
44 45 11876 497
45 46 12384 508
46 47 12904 520
47 48 13436 532
48 49 13979 543
49 50 14535 556
50 51 15103 568
51 52 15683 580
52 53 16275 592
53 54 16880 605
54 55 17497 617
55 56 18127 630
56 57 18770 643
57 58 19426 656
58 59 20095 669
59 60 20777 682
60 61 21472 695
61 62 22181 709
62 63 22904 723
63 64 23640 736
64 65 24390 750
65 66 25154 764
66 67 25932 778
67 68 26724 792
68 69 27530 806
69 70 28351 821
70 71 29186 835

Documented by Fyrein, Math'd by Ilkar
Actual maths for next level is: Blood echoes required = 10.871 * Level ^ 1.8526 (this is a 'Power' series and can be found by curve fitting in Excel).

Stamina values when including Runes

Anticlock-wise Metamorphosis (2)

Endurance Base Stamina 15% Stamina Runes
8 88 101
15 100 114
20 110 126
25 121 139
30 133 152
35 146 167
40 160 184

Anticlock-wise Metamorphosis (3)

Endurance Base Stamina 20% Stamina Runes
8 88 105
15 100 120
20 110 132
25 121 145
30 133 159
35 146 175
40 160 192

Anticlock-wise Metamorphosis (2) + Anticlock-wise Metamorphosis (3)

Endurance Base Stamina 20% + 15% Stamina Runes
8 88 121
15 100 138
20 110 151
25 121 166
30 133 183
35 146 201
40 160 220
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