Stats

Attributes

Icon Stat Effect Soft Cap(s)1 Effect of soft cap
Level 544? A meta-attribute indicating overall strength
dJmPtSt.png Vitality HP 30/50 The amount of max HP gained is 25 per level from 1 - 30, drops to 20 per level at 31, and 8-9 per level after 50.
JC1b0vB.png Endurance Stamina
Slow Poison RES
Rapid Poison RES
40 Increases max Stamina by 3 per level. Drops to ?? at level 41. Drops to 1 per every 6 levels after 40.
zJzzjwu.png Strength 25/50 Contribution to Attack Rating gets stronger the more points you put into it.
Increases total attack with STR weapons.
Total Attack is multiplied by your weapon's scaling value.
avkoPFN.png Skill 25/50 Contribution to Attack Rating gets stronger the more points you put into it.
Increases total attack with skill weapons.
Total Attack is multiplied by your weapon's scaling value.
IRT0Bju.png Bloodtinge 25/50 Increases damage of firearms and Bloodtinge-scaling weapons.
xgsfpNZ.png Arcane Discovery 25/50 Increases damage of usable items and Arcane-scaling weapons.
Increases Item Discovery.
  • All stats increase Physical DEF by 3 for each point until ??.

Other Stats

Icon Stat Effect
Insight Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy.
Blood Echoes The total number of held Blood Echoes. You can use them to trade with the messengers, or for levels.
Physical DEF Reduces damage from physical attacks that are not blunt or thrust.
Blunt DEF Reduces damage from blunt attacks.
Thrust DEF Reduces damage from thrust attacks.
Blood DEF Reduces damage from blood attacks.
Arcane DEF Reduces damage from arcane attacks.
Fire DEF Reduces damage from fire attacks.
Bolt DEF Reduces damage from bolt attacks.
Discovery Governs chances of enemies dropping items when defeated. The higher this attribute, the more you will find.

Oroboro's stat/build guide

Slow Poison RES - Resistance to slow poisoning. The higher this attribute, the more resistant you are.
Rapid Poison RES - Resistance to rapid poisoning. The higher this attribute, the more resistant you are.
Frenzy - Resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
Beasthood - The higher this attribute, the closer you are to beasthood when temporary transformed.

Level Costs

Level Before Level After Required Blood Echoes Difference
10 11 829 N/A
11 12 847 18
12 13 1039 192
13 14 1238 199
14 15 1445 207
15 16 1660 215
16 17 1883 223
17 18 2114 231
18 19 2353 239
19 20 2601 248
20 21 2857 256
21 22 3122 265
22 23 3396 274
23 24 3678 282
24 25 3970 292
25 26 4271 301
26 27 4581 310
27 28 4900 319
28 29 5229 329
29 30 5567 338
30 31 5915 348
31 32 6273 358
32 33 6641 368
33 34 7019 378
34 35 7407 388
35 36 7805 398
36 37 8214 409
37 38 8634 420
38 39 9064 430
39 40 9505 441
40 41 9957 452
41 42 10420 463
42 43 10894 474
43 44 11379 485
44 45 11876 497
45 46 12384 508
46 47 12904 520
47 48 13436 532
48 49 13979 543
49 50 14535 556
50 51 15103 568
51 52 15683 580
52 53 16275 592
53 54 16880 605
54 55 17497 617
55 56 18127 630
56 57 18770 643
57 58 19426 656
58 59 20095 669
59 60 20777 682
60 61 21472 695
61 62 22181 709
62 63 22904 723
63 64 23640 736
64 65 24390 750
65 66 25154 764
66 67 25932 778
67 68 26724 792
68 69 27530 806
69 70 28351 821
70 71 29186 835

Documented by Fyrein, Math'd by Ilkar
Actual maths for next level is: Blood echoes required = 10.871 * Level ^ 1.8526 (this is a 'Power' series and can be found by curve fitting in Excel).

Stamina values when including Runes

20% and 15% Stamina rune
20 END = 110 Stamina base/151 with 35% runes
25 END = 121 Stamina base/166 with 35% runes
30 END = 133 Stamina base/183 with 35% runes
35 END = 146 Stamina base/201 with 35% runes
40 END = 160 Stamina base/220 with 35% runes

20% Stamina rune
20 END = 110 Stamina base/132 with 20% rune
25 END = 121 Stamina base/145 with 20% rune
30 END = 133 Stamina base/159 with 20% rune
35 END = 146 Stamina base/175 with 20% rune
40 END = 160 Stamina base/192 with 20% rune

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