Status effects happen when attacks apply status points on you until they overcome your resistance. This is displayed to you by a bar on your screen with an icon and a inner color bar that fills it. The bar lengthens as you increase your resistances. The colored bar retracts as long as you are not being subjected to the status effect.
|Frenzy||Reduces a fixed percentage of the player's health when meter is filled|
|Rapid Poison||Player loses HP at a fast rate when meter is filled|
|Slow Poison||Player loses HP at a steady rate when meter is filled|
page revision: 0, last edited: 14 Apr 2015 01:17