Threaded Cane |
|
One of the trick weapons of the workshop, commonly Sufficiently deadly as a rigid bladed cane, but also serves as Concealing the weapon inside the cane and flogging the |
General Information
Physical ATK |
Blood ATK |
Arcane ATK |
Fire ATK |
Bolt ATK |
QS Bullet Use |
Durability |
---|---|---|---|---|---|---|
78 | 0 | 0 | 0 | 0 | 0 | 200 |
(Physical/Thrust) |
Special Attack | |||||||
---|---|---|---|---|---|---|---|
Slow Poison |
Rapid Poison |
Vs. the Kin |
Vs. Beasts |
||||
0 | 0 | 100 | 100 | ||||
Attribute Requirement |
Attribute Bonus |
||||||
7 | 9 | - | - | E | C | - | D |
Rally Potential |
Weapon Type Bonus ATK | |||
---|---|---|---|---|
Normal | Trick | |||
65 | Righteous | 20% | Serrated | 20% |
Trick Transform
Rigid bladed cane transforms by splitting the blade into a whip.
Availability
Acquired from messengers in the Hunter's Dream after arriving there for the first time.
Purchase from the Bath Messengers in Hunter's Dream for 1,200 Blood Echoes after acquiring the Saw Hunter Badge.
Move Set
Notes
- One of three possible starting weapons, the others being the Hunter Axe and the Saw Clever.
- You may only choose one starting weapon upon entering the Hunter's Dream for the first time.
- Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
- Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
- Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
- Physical, Blunt, and Thrust primary attacks will be removed.
Upgrades
Name | Attribute Bonus | Blood Gem Imprints |
Materials | Blood Echoes |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Threaded Cane | 78 | - | - | - | - | E | C | - | D | 0 | - | - | - |
Threaded Cane +1 | 85 | - | - | - | - | E | C | - | D | 1 | Blood Stone Shard | 3 | 200 |
Threaded Cane +2 | 92 | - | - | - | - | E | B | - | D | 1 | Blood Stone Shard | 5 | 260 |
Threaded Cane +3 | 99 | - | - | - | - | E | B | - | D | 2 | Blood Stone Shard | 8 | 300 |
Threaded Cane +4 | 106 | - | - | - | - | E | B | - | D | 2 | Twin Blood Stone Shards | 3 | 360 |
Threaded Cane +5 | 113 | - | - | - | - | E | B | - | D | 2 | Twin Blood Stone Shards | 5 | 400 |
Threaded Cane +6 | 120 | - | - | - | - | E | B | - | C | 3 | Twin Blood Stone Shards | 8 | 440 |
Threaded Cane +7 | 127 | - | - | - | - | E | B | - | C | 3 | Blood Stone Chunk | 3 | 500 |
Threaded Cane +8 | 134 | - | - | - | - | E | B | - | C | 3 | Blood Stone Chunk | 5 | 540 |
Threaded Cane +9 | 141 | - | - | - | - | E | A | - | C | 3 | Blood Stone Chunk | 8 | 600 |
Threaded Cane +10 | 156 | - | - | - | - | E | A | - | B | 3 | Blood Rock | 1 | 640 |
Blood Gem Imprints
Weapon Properties
- - Physical ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF. - - Blood ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES. - - Arcane ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES. - - Fire ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES. - - Bolt ATK
- Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES. - - Durability
- Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.