Threaded Cane

Threaded Cane

Threaded Cane

One of the trick weapons of the workshop, commonly
used by those who dedicate themselves to the hunt.

Sufficiently deadly as a rigid bladed cane, but also serves as
a whip when its blade is split into many.

Concealing the weapon inside the cane and flogging the
beasts with the whip is partly an act of ceremony, an
attempt to demonstrate to oneself that the bloodlust of the
hunt will never encroach upon the soul.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
78 0 0 0 0 0 200
(Physical/Thrust)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
7 9 - - E C - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
65 Righteous 20% Serrated 20%

Trick Transform

Rigid bladed cane transforms by splitting the blade into a whip.

Availability

Acquired from messengers in the Hunter's Dream after arriving there for the first time.

Purchase from the Bath Messengers in Hunter's Dream for 1,200 Blood Echoes after acquiring the Saw Hunter Badge.

Move Set

Notes

  • One of three possible starting weapons, the others being the Hunter Axe and the Saw Clever.
    • You may only choose one starting weapon upon entering the Hunter's Dream for the first time.
  • Primary Physical attack properties can be converted into Arcane, Fire, or Bolt via Blood Gems that provide the respective ATK bonus.
    • Conversion occurs when affixing Blood Gems with an Add ATK+ and/or ATK UP +% bonus.
    • Attack will scale based on Arcane scaling; Strength and Skill scaling will be ignored.
    • Physical, Blunt, and Thrust primary attacks will be removed.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Threaded Cane 78 - - - - E C - D 0 - - -
Threaded Cane +1 85 - - - - E C - D 1 Blood Stone Shard 3 200
Threaded Cane +2 92 - - - - E B - D 1 Blood Stone Shard 5 260
Threaded Cane +3 99 - - - - E B - D 2 Blood Stone Shard 8 300
Threaded Cane +4 106 - - - - E B - D 2 Twin Blood Stone Shards 3 360
Threaded Cane +5 113 - - - - E B - D 2 Twin Blood Stone Shards 5 400
Threaded Cane +6 120 - - - - E B - C 3 Twin Blood Stone Shards 8 440
Threaded Cane +7 127 - - - - E B - C 3 Blood Stone Chunk 3 500
Threaded Cane +8 134 - - - - E B - C 3 Blood Stone Chunk 5 540
Threaded Cane +9 141 - - - - E A - C 3 Blood Stone Chunk 8 600
Threaded Cane +10 156 - - - - E A - B 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Radial/Triangle


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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