Tonitrus

Tonitrus

Tonitrus

A unique trick weapon contrived by Archibald, the infamous
eccentric of the Healing Church workshop.

Striking this peculiar iron morning star flail like a match
generates the same blue sparks that blanket a darkbeast.

Unfortunately, for reasons untold, the hunters of Archibald's
time did not fully take to the device.

General Information

Physical
ATK
Blood
ATK
Arcane
ATK
Fire
ATK
Bolt
ATK
QS Bullet
Use
Durability
80 0 0 0 40 0 100
(Physical/Blunt/Bolt)


Special Attack
Slow
Poison
Rapid
Poison
Vs.
the Kin
Vs.
Beasts
0 0 100 100
Attribute
Requirement
Attribute
Bonus
Strength Skill Bloodtinge Arcane Strength Skill Bloodtinge Arcane
12 8 - - D E - D


Rally
Potential
Weapon Type Bonus ATK
Normal Trick
65 - - - -

Trick Transform

Flail transformation generates blue sparks, strengthening Bolt attacks.

Availability

Found in Yahar'gul, Unseen Village. Looted from a corpse just outside the main hall from the Hypogean Gaol lamp,
to the far left surrounded by two Rabid Dogs and a Snatcher.

Purchase from the Bath Messenger in the Hunter's Dream for 26,000 Blood Echoes after acquiring the Spark Hunter Badge.

Move Set

Notes

  • Trick transform temporarily buffs all Bolt properties while the Trick form is active (while the flail is coated in wild blue sparks).
    • Gains +0.40 Arcane scaling, +70% Bolt ATK, and +40 Bolt ATK.
    • The +70% and +40 Bolt ATK will show on the Status screen, but the +0.40 Arcane scaling will not.
    • Trick form lasts for 7 seconds.

Upgrades

Name PhysicalATK BloodATK ArcaneATK FireATK BoltATK Attribute Bonus Blood Gem
Imprints
Materials Blood
Echoes
Strength Skill Bloodtinge Arcane
Tonitrus 80 - - - 40 D E - D 0 - - -
Tonitrus +1 88 - - - 44 D E - D 1 Blood Stone Shard 3 200
Tonitrus +2 96 - - - 48 D E - D 1 Blood Stone Shard 5 260
Tonitrus +3 104 - - - 52 D E - D 2 Blood Stone Shard 8 300
Tonitrus +4 112 - - - 56 D E - D 2 Twin Blood Stone Shards 3 360
Tonitrus +5 120 - - - 60 D E - D 2 Twin Blood Stone Shards 5 400
Tonitrus +6 128 - - - 64 C E - D 3 Twin Blood Stone Shards 8 440
Tonitrus +7 136 - - - 68 C E - D 3 Blood Stone Chunk 3 500
Tonitrus +8 144 - - - 72 C E - D 3 Blood Stone Chunk 5 540
Tonitrus +9 152 - - - 76 C E - D 3 Blood Stone Chunk 8 600
Tonitrus +10 160 - - - 80 B E - D 3 Blood Rock 1 640

Blood Gem Imprints

Radial/Radial/Waning


Weapon Properties

PhysicalATK - Physical ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Physical DEF.
BloodATK - Blood ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Blood RES.
ArcaneATK - Arcane ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Arcane RES.
FireATK - Fire ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Fire RES.
BoltATK - Bolt ATK
Used to calculate damage inflicted on a target. Higher values have the potential to inflict more damage to targets.
Mitigated with a target's Bolt RES.
PhysATK - Durability
Degradation counter used to determine when a weapon breaks after being used. Durability decreases as a weapon is used to attack any object, targets, and any other surface on which a weapon can collide. Once durability reaches 0, the weapon breaks.
A broken weapon can still be used to attack, but it will have greatly diminished attack properties.

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